The biofuel versions that arrived in the Green Cities DLC are basically the same but make less noise so are better for residential areas. Each new line reduces the depot cost per bus. It’s easy to turn a profit with buses since they’re cheap to run and your fixed cost is the depot. Then either organise lines with turning circles at either end or make two contract-rotating lines. Rather than giant circuitous routes, try to keep them quite direct so cims can get where they’re going quickly instead of going round forever (if it’s too long, they’ll drive). In bus-heavy cities use the Bus Station to ease that pressure. Avoid putting too many bus lines through the same stops or queueing buses will create jams. It carries 30 people and is great for getting them from home to their middle and long distance travel connections.īus stops are best opposite each other at regular intervals. It unlocks early and although it’s the backbone of early transit networks, it stays important throughout. So even for the quirkiest systems it’s good to have a sense of capacity and make sure each step in the chain can handle the demand. The reason it’s hard to use blimps on your main commuter lines is that they just don’t move enough people fast enough to cope and your stops will get swamped. The main difference, really, is the capacity and throughput of each type. These aren’t set in stone at all but it helps to build a system that works by choosing the right mix. I’ve organised each transport type in broad categories. Fast, high-capacity systems are the trunk and people use increasingly localised forms of transit to get to and from their destination. It’s probably not the perfect analogy but you can think of it like a tree. So you could have walk > bus > train > bus > walk. In the best systems, people move up and down the hierarchy. Think about your public transport as a hierarchy Personally, I usually have the most fun when I’m building around something that isn’t the obvious way of doing it and gives an area a bit of character. There’s definitely an ‘optimal’ way of doing this and if you’re going for a huge city or just the highest Traffic flow % you might want to do it that way but it’s definitely not a requirement.
#CITIES SKYLINES ROTATE ROAD PS4#
My tourism guide talks about those though.Ĭompatibility: I’m talking about the vanilla unmodded game with all the expansions installed, so the stuff in this guide applies across PC, Mac, Linux, Xbox, PS4 and Switch versions. I’ve only covered internal lines so I’ve left out airports and harbours.
I’ve tried to keep this article short, but I’m planning a more detailed and in-depth version. Here I’ll quickly look at each type of public transport, its general strengths and weaknesses and how it fits into the bigger picture. Use the right mix and you can make extremely efficient systems that keep most private cars off the roads. Good public transit is vital for the health of most cities. Especially how satisfying it is to link up different types. I love Cities: Skylines’ public transport.